

We should also be looking outside the genre for things other games did right that could be replicated in first person. Rather than continually copying Quake 3 like it was god’s gift to FPS games, we should be copying its example and the precedent for what it did right rather than verbatim bringing back the same weapons again. Sure, we have open worlds, cinematic set pieces, RPG elements, physics puzzles, and so on, but not a lot of games are really considering the more basic interactions, like how people shoot, or how people move, and what they shoot and move in response to. Lets look to the future a bit: FPS games and mouselook shooter games in general are unexplored, they’re practically infants compared to other genres in terms of mechanical development.

And of course on the horizon is Quake: Champions, which aims to do the arena thing all over again. Points to Red Eclipse for coming up with some more original movement methods even if it does look a bit janky overall. Almost all of these rip their weapon sets directly from Quake, about half of them have quake style bunnyhopping, with Toxikk having unreal tournament type movement. We have Xonotic, Nexuiz, Warsow, Open Arena (though it admits being a Q3 clone), Red Eclipse, Toxikk, and Reflex. Please tell me I am not the only one who is sick and tired of every single recent or upcoming arena shooter being a Quake 3 clone (or UT clone).
